About Sliding Hero

Control five heroes to fight enemies coming from above. All you need to do is slide the heroes to change the formation and activate the effects of their weapons! 

You lose the game when an enemy attacks your hero with 0 HP!!!

The game could be a bit challenging! Please let me know what you think of the gameplay!

Tips

Play on Full Screen for a better experience!

  1. Click "Start" to play.
  2. Hold and Slide the hero with the Flag icon below.
  3. When the Hero is on the Left/Right edge, the Flag will pass to the first hero in the opposite direction.
  4. The Enemies will attack the heroes marked by the red area.
  5. In this demo, You win by killing the boss at level 10!
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorHarmoFish
GenreStrategy, Survival
Made withUnity
TagsRetro, Roguelike, Roguelite, Tactical, Turn-based, Turn-based Strategy
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

Comments

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Hello the game since kinda fun but i have a question did you code the game and if so do you think there is a chance to help me create my first game too?

The game is quite fun, but I ran into a glitch after the second rest point where the active character, which was the archer, could be dragged around as if to swap with other characters but would stay slightly offset when released and the group would snap back into original formation once the screen was clicked.  The attack range stayed yellow the whole time and no attacks could be made or AP spent.  The end turn button still worked, and allowed the enemies to attack normally, but nothing else worked, so the game softlocked :(  

Also Spirit Armor is OP.

hahah  thanks for playing! how do you think the overall game mechanics? Is it too complicated ?

Oh, no I think the mechanics are fine!  It's a little hard to make sure you get to position characters where you want them and it's more difficult because you don't activate the secondary abilities of characters you switch to by reflecting off the edges of the screen, but I think that complexity is a big part of what makes the game fun.  

I do think that having to choose between healing and levelling up makes the game a bit exponential in that if you do well early then you will have stronger characters and be able to do better later but if you have to heal then the game will become even more difficult for you, but that kind of progression system is pretty popular right now, even if personally I feel like it means you have to restart until you perfect the first couple levels and only take level ups till you are maxed out XD;;

The glitch happened again.  I think it has to do with cancelling out of a selected character to view monster stats.

keep up the good work 😃
(+1)

thank you!